Community
ACE 0.9 Change Log
Im Internet ist nun der ACE Change Log für die kommende Version 0.9 aufgetaucht.
v0.9:
* [ADDED] You can now specify the port you want ACE to listen on. There is
also an option to allow ACE to try other ports if the specified port is not
available.
* [ADDED] There is a new option to enable checking for spectators.
* [ADDED] Updated protection against both uscript based and native cheats
* [ADDED] Official support for TO 3.40. ACE v0.8h already had experimental
support for TO but on most of the TO maps, automatic installation of the ACE
dll failed.
* [FIXED] False positives
* [FIXED] The infamous dodge bug (needs testing!)
* [CHANGED] ACE can now automagically figure out which network interface it
should listen on. As a result, you no longer need to specify -MULTIHOME on
some Linux servers.
* [CHANGED] The whitelist/blacklist is now a plaintext file. Admins can easily
add and remove files from this list themselves.
* [CHANGED] Kick messages should be more comprehensive
* [CHANGED] The serverside components were almost entirely moved to C++ and are
now multithreaded. This should greatly reduce the load on the server.
Because check coordination and feedback processing now happens in C++, the
ACE interface was completely revamped. However, to maintain compatibility with
existing mods, player identification information (such as hardware ids) is
still accessible from uscript.
* [CHANGED] ACEIpDrv was merged with ACE_S
* [CHANGED] Client-side config is now read from/written to a version
independent config file. As a result, future versions of ACE will automatically
use the same client settings as the v0.9 client.
* [CHANGED] New networking system. The new system is much more resillient
against laggy/lossy connections.
v0.9:
* [ADDED] You can now specify the port you want ACE to listen on. There is
also an option to allow ACE to try other ports if the specified port is not
available.
* [ADDED] There is a new option to enable checking for spectators.
* [ADDED] Updated protection against both uscript based and native cheats
* [ADDED] Official support for TO 3.40. ACE v0.8h already had experimental
support for TO but on most of the TO maps, automatic installation of the ACE
dll failed.
* [FIXED] False positives
* [FIXED] The infamous dodge bug (needs testing!)
* [CHANGED] ACE can now automagically figure out which network interface it
should listen on. As a result, you no longer need to specify -MULTIHOME on
some Linux servers.
* [CHANGED] The whitelist/blacklist is now a plaintext file. Admins can easily
add and remove files from this list themselves.
* [CHANGED] Kick messages should be more comprehensive
* [CHANGED] The serverside components were almost entirely moved to C++ and are
now multithreaded. This should greatly reduce the load on the server.
Because check coordination and feedback processing now happens in C++, the
ACE interface was completely revamped. However, to maintain compatibility with
existing mods, player identification information (such as hardware ids) is
still accessible from uscript.
* [CHANGED] ACEIpDrv was merged with ACE_S
* [CHANGED] Client-side config is now read from/written to a version
independent config file. As a result, future versions of ACE will automatically
use the same client settings as the v0.9 client.
* [CHANGED] New networking system. The new system is much more resillient
against laggy/lossy connections.
Quelle: Community
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