Here at TA we care about your Friday afternoons. Truly, we do. Whether you're wasting those hours away pretending to scroll through an excel spreadsheet or you're screwing around in class - you can trust us to come to the rescue with some tasty new media treats. While the TA team may seem to have been in hibernation we've actually been making steady progress towards our alpha build. We've got the grenades in there now and the M700 as well.
Our animators have been hard at work getting all our guns looking really sweet and, we're sure you'll agree they've done an amazing job! So, without further ado...
| Ahhh, the Deagle. The Desert Eagle is perfect for a bit of beef in your pistol holster and Chad has definitely done an awesome job of bringing the power of this gun to the screen. The mag still has a small bit of work to go (so no need to flame us for it!) Unlike most pistols, the barrel of the Deagle doesn't move when fired and the way that it's built pretty much makes it a compact rifle. It's kind of like a midget on steroids and we think that it's pretty awesome. |
| Ahhh, the Deagle. The Desert Eagle is perfect for a bit of beef in your pistol holster and Chad has definitely done an awesome job of bringing the power of this gun to the screen. The mag still has a small bit of work to go (so no need to flame us for it!) Unlike most pistols, the barrel of the Deagle doesn’t move when fired and the way that it’s built pretty much makes it a compact rifle. It’s kind of like a midget on steroids and we think that it’s pretty awesome. |
| The stalwart of our animation team, MrFred, has come up with another amazing animation for the UMP45. This submachine gun has a slower rate of fire than it's counterparts but that's only because it's so darn powerful. |
| Igi has provided us with a stunning model of the C4 Bomb - just one more good looking model that will look great in the UT3 engine and another reason to buy a new PC so you can crank those graphics settings to the limit. |
That's all we'll show you for now Don't worry though - the PR machine is picking up steam and we'll be giving you a lot more to get excited about over the next couple of weeks. Can you say "new map"? Oh, how we tease. So, if you want to be the first in the know your best bet is to make TA your homepage or follow us on Twitter.
We're also looking for a Sound Effects Engineer and some UnrealScript coders to help out Proto. So if you want to be a part of TA or you know someone who does, then get them to hit the apply button.
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See you on the servers,
Your TA Team