ESEAccountManager v2.0.0.3:
- fixed a connection problem / Socket error
- code cleanup
- optimized the AccManager Updated System
ESEClient v0.9.6.0:
- Create extra lag to lag more - so you won't notice the old lag from the last clients - problem solved. (Note: That was a joke)
We tested now over 40 different Clients with different code changes, different settings of our Packer and so on. We hope that we found now the best solution between good Gameplay and best protection against Reverse Engineering.
So if you still have lag:
- Write a comment on the ESE - homepage to the current news or open a Thread in the forum in the ESE-Forum and describe the lag as good as you can. Some Additional information about Operation System , which Renderer you use and so one would be fine, too.
If you don't have any lag now:
- Write a comment on the ESE - homepage to the current news (feedback is always welcome)
- Tried to fix some problems with virus scanners but that failed. If e.g. Avira was working, NOD32 complained about a virus. If NOD32 was fixed - Avira complained.
update 08.12.2010
As you can read in the german section of the ESE forum ( www.ese-protect.de/homepage/forums.php?m=posts&p=26236#26236 ), all our files were classified as FALSE POSITIVE by avira. The problem should be fixed with the next update of Avira. Please update your virusscanner NOW.
Thanks to avira for the fast solution.
End of update
You are now forced to update to the ESEOpenGL / ESED3D to V. 1.3.2.0 renderers only if you used them before.
If you use the 'normal' OpenGL / D3D drivers, you can continue to still use them without problems.
ESERenderer V. 1.3.2.0
- tried to reduce lag
- code optimized
Contact:
Forum @ www.ESE-Protect.de
IRC QuakeNet #ESE
ESE-Team