Willkommen auf TO-Live

TO-Live ist eine deutsche Community Plattform, welche alle aktuellen Informationen aus Tactical Ops Aot, TO:Crossfire und Tactical Assault sammelt und den Usern in Form von News, Matchticker, Coverages und vieles mehr präsentiert.

Des Weiteren stellt TO-Live ein Forum zur Verfügung damit sich die User untereinander mit Informationen austauschen können.

Member Login

Seitenübersetzung

03
May
Tactical Assault
Fusion Media Release!
 
We bring you the much awaited Fusion media release... at last you get to see what Laky has been working on for such a long time. I was dubious at first and though he has spent months slacking, but having seen these pictures and having had a run around in the map I can tell you that it's quite the opposite.

I hope you are all as excited as we are getting about Tactical Assault now! Can you believe we now have a forum community of over 750 people? I think that's pretty awesome for an unreleased mod. To reward you all for being so faithful we are going to keep the media rolling out and hopefully keep it getting more impressive as we progress.

OK onto the good stuff. We were really pleased at the great feedback we got from the Fusion media release so we thought we would do the same sort of thing again. Some preview pictures to show you what it's about and an interview with Laky to give you some behind the scenes info.

 

AP: Hi Laky, time to introduce yourself I think

L: Hello, I'm Laky, and I'm currently studying games design at college in the UK. TA is probably the biggest project I have worked on yet but I was a mapper and beta tester for TO:C which is what really got me into TA. I applied for the team at the end of 2007 and have been mapping ever since.

AP: So did you find that mapping with Unreal Editor 4 any different from previous versions?

L: Well in some respects it's easier but in others it's harder. It is much more stable than previous versions which used to crash a lot and also some of the tools like the terrain editor are now easier to use. But also it's harder because you have got to make your levels much more detailed these days.

L: Yeah, making maps is the same idea as before but you have also got to make it much better looking. This is why the level has taken so long, the detailing of all of the textures and models takes longer than before. It's no longer enough just to have box rooms and brown textures and no detail.

AP: So you have carried your level design skills forward then?

L: Level design is mostly about what feels good and I think that it's something that you develop over time from both playing and designing games. My previous experience has all gone into this map and I think that it's the best one yet in terms of layout and playability.

L: You can only do so much with graphics so I think that what makes it stand out will have to be the layout. It is something that I have focused on and what TA is about really but I guess that the proof is in the playing.

AP: Where did you get your inspiration for the design from?

L: The map design is an old one that I was working on for TO:C with PerfectStorm. In the end it never saw the light of day so I thought that I would try and bring it to TA as it's a design that I really love. Also I am inspired by the thought of people playing the map and enjoying it. It is easy to get down about it sometimes, especially since it's a long project and you are working on the same thing day after day. Thinking about people enjoying it really helps to motivate you.

AP: So are you aiming to create the most popular TA map then? You could have some stiff competition from Jungle and the other maps we have got lined up.

L: Yeah, obviously I want mine to be the most popular but that is one of the nice things about working in a skilled team like we have got, seeing what other people are doing really spurs you on to work that bit harder. You don't want to feel like you are letting the rest of the team down.

AP: Well I think that you have done enough there to keep people happy

L: I hope so, like I said before, the proof is in the playing. I would like to thank the modellers and texture artists too, although they have loads to do they have produced quality work and you can see the results now.

AP: So has the layout of Fusion changed much from the original inspiration then?

L: There isn't really much in there that hasn't been changed in some way. I have reworked most of it from the original to improve the gameplay and the flow of the level. I have learnt quite a lot since I worked on it before.

AP: OK, so aside from the design what was the hardest bit of creating the map?

L: Probably just making it look natural, to make a realistic map you have to avoid just having box rooms and completely flat areas because the real world just isn't like that. I did some research and got some reference pictures which really helped. Also the modellers were great too; it helps to have proper environmental objects around the map, that's what brings it to life.

AP: What sort of stage is the map at now? Is it, dare I ask, complete?

L: Well the entire map is complete now, it just needs some proper team testing now to find the little bugs and smooth out some bits. It's quite an exciting time really with the map and the whole of TA to see it all coming together.

AP: Have you got a favourite part of the map?

L: If I had to choose it would have to be the alleyway in the third picture, I really like how the look of that bit turned out in the end. Like most areas in the map it took quite a while and a few modifications before I was really happy with it.

AP: So what are your plans now? Sticking with mapping after Fusion?

L: Of course! I am working on a couple of things in the background at the moment but nothing that I can tell you about yet. I am also working on improving my modelling too, it really speeds things up if you can make up a basic model like some railings, it saves being completely dependant on the modellers all the time.

AP: I am definitely looking forward to getting in there and playing it now. It must be a pretty good feeling now its nearly done.

L: I can't wait to see it on the servers, I'm hoping I will have the tactical advantage over everyone else since I know the layout so well now.

AP: You will certainly have the upper hand on me, well for the first few weeks at least..... Thanks for taking some time out to give us some more info on Fusion Laky.


See you on the servers,
Your TA Team.
Laky` Laky`
#17 - 06.05.2009 - 10:53
Hello guys. Long time no speak. Let me explain the current situation.

Perfect_Storm created ''Facility'' in the early days of TO:C. It was never released due to bad gameplay and poor FPS on most machines. Later on i then helped him (he had no time) So i took over and changed the gameplay and tried to fix FPS. It still wasn't near standard. I accidentally didn't back it up when getting a new pc, so it's long gone zwinker

Then before i made the map for TA i got his permission since he was the original mapper. I then changed the GAME PLAY a LOT!. I mean the layout has changed so much it doesn't look like it hardly... I have sewers now, different rooms in the buildings, changed SF and TER base around... all for the greater good and it plays so much better. And it's much smoother to tell you the truth... So int i wouldn't call it a 1:1 anymore zwinker

Lakri please don't jump to conclusions and make the TA team look bad, when we are not. And like i said it was created by Perfect_Storm freuen2
Kommentar zitieren  TOP
TA|Rangarid TA|Rangarid
#16 - 06.05.2009 - 08:26
Remus.gL schrieb:

wäre nice wenn es dieses jahr kommt zwinker

es kommt auf jedenfall 2009.
Kommentar zitieren  TOP
TA|Rangarid TA|Rangarid
#15 - 06.05.2009 - 08:23
1zoR schrieb:

das nenn ich datenklau!

*R-C*Lakri schrieb:

die map steht seit anfang in der entwicklung bei TO:C wurde nur nicht fertig gestellt, Laky hat wohl mal was überarbeitet, denoch wurde sie von Babynuke erstellt. Auf gut deutsch , TA hat sie bei TO:C geklaut.


Hey guys, here are two maps that are almost finished, but should be playable. Feel free to do whatever you want with them, I made them two summers ago. I have no plans to finish them, really, so you're welcome to use them if you'd like. Cadet was my remake of Trooper, and Facility is a remake of the N64 Goldeneye map, facility.

schaut mal ins TO:C forum, die map ist freigegeben zum freien gebrauch!!!!

wenn ihr TA schlecht machen wollt dann tut das bitte woanders. die gesamten models sowie texturen stammen vom TA team und haben somit nichts mit datenklau zutun. wenn ihr probleme damit habt kontaktiert uns direkt, statt wie kleine kinder hier rumzuflamen...
Kommentar zitieren  TOP
Remus Remus
#14 - 05.05.2009 - 22:27
wäre nice wenn es dieses jahr kommt zwinker
Kommentar zitieren  TOP
7b1 dA.7b1
#13 - 05.05.2009 - 15:08
Die Rechte liegen beim Mapper selbst, es sei denn er gibt sie ab freuen2 - ist ja auch allgemein bekannt zwinker

Wie das Ganze hier ist, werden sich nur ein paar Leute wissen - *wink wink Buschi* freuen2
Kommentar zitieren  TOP
sic tS.eSp[sic]
#12 - 05.05.2009 - 11:57
I was a mapper and beta tester for TO:C which is what really got me into TA.

Wenns seine Map ist... liegen da nicht die Rechte auch bei ihm? ... oder hat der n Vertrag unterschrieben, wo drin steht, dass alle Sachen, die er für TO:C macht auch den "Machern" von TO:C gehört?
Kommentar zitieren  TOP
Ncom.sax Ncom.sax
#11 - 05.05.2009 - 08:59
es ist nun die frage wie sie dann wohl an die Informationen gekommen sind usw.
Kommentar zitieren  TOP
*R]-[C*Lakri *R]-[C*Lakri
#10 - 05.05.2009 - 08:39
die map steht seit anfang in der entwicklung bei TO:C wurde nur nicht fertig gestellt, Laky hat wohl mal was überarbeitet, denoch wurde sie von Babynuke erstellt. Auf gut deutsch , TA hat sie bei TO:C geklaut.
Kommentar zitieren  TOP
nickeL dA.nickeL
#9 - 04.05.2009 - 22:42
ja wie, ist der mapper von toc auch mapper bei toa oder wie?
Kommentar zitieren  TOP
Buschi.bb -sG´Buschi.bb
#8 - 04.05.2009 - 17:36
True schrieb:

die map heißt facility und gibt es in toc fast 1:1. ist nur noch net fertig, weil die mapper liegen lassen haben.
plan war aber die map noch für toc rauszuhauen


steht so auch im interview... aber ob die jetzt noch für to:c kommt... man weiss es nicht.




Das nennt man überraschung effect
Kommentar zitieren  TOP
Ncom.sax Ncom.sax
Bewertungen: 0
News aufrufe: 1301
Links:
Tactical Assault & Quelle
erstellt am: 04.05.2009 - 17:36
SCENE MATCHTICKER
SCENE MATCHTICKER
WM 2010
Tactical Ops Crossfire
Tactical Operations
Tactical Ops Assault on Terror 3.5
Tactical Ops Assault on Terror 3.4
YOURGAMINGHOST
XGC Online
TO-Nacht Cup
Shooterarena
Openleague
LIGA DC
German Championship Finals
Gamestar Liga
Fussball WM 2010
ESL:Germany
eConliga
Community Cup
Clanbase
 emP` vs  BASH 0 : 4
YOURGAMINGHOST

endlich mit Profis

VS
0 : 4

BASHTIME
Matchtermin: 20.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 emP` vs  BASH 3 : 21
YOURGAMINGHOST

endlich mit Profis

VS
3 : 21

BASHTIME
Matchtermin: 20.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 BASH vs  buRn][ 17 : 7
YOURGAMINGHOST

BASHTIME

VS
17 : 7

buRn-Clan
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 emP` vs  Faulty 14 : 10
YOURGAMINGHOST

endlich mit Profis

VS
14 : 10

FAULTY
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 buRn][ vs  [AOT] 18 : 6
YOURGAMINGHOST

buRn-Clan

VS
18 : 6

ASSAULT ON TERROR
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 {*oG*} vs  Faulty 4 : 20
YOURGAMINGHOST

old Generation

VS
4 : 20

FAULTY
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 emP` vs  BASH 15 : 9
YOURGAMINGHOST

endlich mit Profis

VS
15 : 9

BASHTIME
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 US vs  -=[MoK]=- 17 : 7
YOURGAMINGHOST

US Gaming

VS
17 : 7

Mord oder Knast
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 [AOT] vs  Faulty 1 : 23
YOURGAMINGHOST

ASSAULT ON TERROR

VS
1 : 23

FAULTY
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 buRn][ vs  {*oG*} 19 : 5
YOURGAMINGHOST

buRn-Clan

VS
19 : 5

old Generation
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 BASH vs  -=[MoK]=- 19 : 5
YOURGAMINGHOST

BASHTIME

VS
19 : 5

Mord oder Knast
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 emP` vs  US 16 : 8
YOURGAMINGHOST

endlich mit Profis

VS
16 : 8

US Gaming
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 {*oG*} vs  [AOT] 21 : 3
YOURGAMINGHOST

old Generation

VS
21 : 3

ASSAULT ON TERROR
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 -=[MoK]=- vs  emP` 6 : 18
YOURGAMINGHOST

Mord oder Knast

VS
6 : 18

endlich mit Profis
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 Faulty vs  buRn][ 8 : 16
YOURGAMINGHOST

FAULTY

VS
8 : 16

buRn-Clan
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 US vs  BASH 7 : 17
YOURGAMINGHOST

US Gaming

VS
7 : 17

BASHTIME
Matchtermin: 19.02.2022
Coverage: Tactical Operations Cup 2022
Tipp: klick für mehr Details/Voting
 uNiq vs  -QmpL- open
Clanbase

uNique Gaming

VS
open

QmpL
Matchtermin: 25.04.2013
Coverage: TO 4on4 OC Spring 2013
Tipp: klick für mehr Details/Voting
 ex vs  PtAnGeR' open
Clanbase

ex eSports

VS
open

Portuguese Angels Of Anger
Matchtermin: 25.04.2013
Coverage: TO 4on4 OC Spring 2013
Tipp: klick für mehr Details/Voting
 wP' vs  TheRo open
Clanbase

War Players

VS
open

TheRoyals
Matchtermin: 25.04.2013
Coverage: TO 4on4 OC Spring 2013
Tipp: klick für mehr Details/Voting
 dA. vs  #WINN open
Clanbase

DA Gaming

VS
open

Winning
Matchtermin: 25.04.2013
Coverage: TO 4on4 OC Spring 2013
Tipp: klick für mehr Details/Voting
 eu# vs  'ex open
Clanbase

Euphoria eSports

VS
open

Fighters of Xtreme
Matchtermin: 25.04.2013
Coverage: TO 4on4 OC Spring 2013
Tipp: klick für mehr Details/Voting
 InsAne. vs  CZE! open
Clanbase

InsAne Gaming Crew

VS
open

Team Czech Republic
Matchtermin: 25.04.2013
Coverage: TO 4on4 OC Spring 2013
Tipp: klick für mehr Details/Voting
 epNbles! vs  #overide open
Clanbase

Expendables

VS
open

OVERiDE.to
Matchtermin: 24.06.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
 AOJ vs  [3D] open
Clanbase

Alliance Of Justice

VS
open

Die Die Die
Matchtermin: 24.06.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
 [3D] vs  AOJ 25 : 20
Clanbase

Die Die Die

VS
25 : 20

Alliance Of Justice
Matchtermin: 24.04.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
 #gOver.to' vs  .il open
Clanbase

game-Over Team!

VS
open

Team Israel
Matchtermin: 24.04.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
 CZE! vs  vita` 20 : 25
Clanbase

Team Czech Republic

VS
20 : 25

vitaGaming`
Matchtermin: 24.04.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
 #overide vs  mag1c' 25 : 0
Clanbase

OVERiDE.to

VS
25 : 0

mag1c skill
Matchtermin: 24.04.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
 shokked` vs  tS.eSp[ 25 : 10
Clanbase

shokkfactory

VS
25 : 10

toxic Sins eSports
Matchtermin: 24.04.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
 NtL' vs  dA. 16 : 25
Clanbase

Natural-Gaming

VS
16 : 25

DA Gaming
Matchtermin: 24.04.2012
Coverage: TO OpenCup Spring 2012
Tipp: klick für mehr Details/Voting
LAST THREADS
LAST THREADS
Hilfe bei TO-Live
Last Poster: Ncom.sax Ncom.sax
Board: Allgemein
15.09.2022 - 17:29
Status: 1 
Tactical Ops 3.4 v469b Probleme mit der GUI
Last Poster: Ncom.sax Ncom.sax
Board: Tactical Operations AoT 3.4
25.03.2022 - 06:53
Status: 0 
TO-Live.org Public Server (TO4)
Last Poster: Ncom.sax Ncom.sax
Board: Allgemein
14.02.2022 - 12:44
Status: 1 
Bin mal ein WENIG zurück im To und suche alte Hasen die mich noch kennen!
Last Poster: ~*G-DUB*~ ~*G-DUB*~
Board: Allgemein
10.07.2021 - 18:50
Status: 0 
Back ;)
Last Poster: Ncom.sax Ncom.sax
Board: Allgemein
24.06.2021 - 08:16
Status: 5 
To Rückkehr
Last Poster: dRc][Tasse95 dRc][Tasse95
Board: Diskussionen
31.05.2021 - 21:33
Status: 0 
to 3.5 downloadlink?
Last Poster: Critter21.nrw [UTG]'Critter21.nrw
Board: Allgemein
19.05.2014 - 05:57
Status: 2 
EVENTKALENDER
EVENTKALENDER

SchliessenMatchsuche Quickbox (0)

keine Matchsuche eingetragen
» Matchsuche eintragen